Help on Rotating Object

I have two Objects that are independent now i want to move one of them object according to second one’s rotation if any one have solution on that please reply.

Well, do you mean that if you rotate object 1, object 2 should move equally?

Or is object 1 constantly rotating?
If not, then what should determine the rotation of object 1 (and thereby the translation of object 2)?

You’ll have to figure out a scale that you wanna use. for example, what does 45 degrees of rotation mean in translation?

If you want one object to turn so that it faces another, you can use transform.LookAt.