Hi all. And firstly thanks for reading this, wether you offer help or not.
I’ve never really looked into game development before, but I want to grasp a basic understanding of how things work so I’d like someone to answer something for me.
Basically, I can imagine picking a weapon up into an inventory slot would be pretty easy, but when equipping it I’m a bit lost as to how you get the weapons to sit so nicely into the hands without the hands going through the weapon by accident.
Im going to go on a limb and assume that you make the hand animatons (in max or maya or whatever), but when it comes to say, holding a shotgun, the shotgun model is brought into the same scene file (in the 3D package), and animated there WITH the hands, and those animations are brought to unity when they’re fully complete, and then you just use scripts and so on to load which animation is needed (example, pickup a shotgun, it loads the “holding a shotgun” animation/hands). (All of the above, as opposed to just animating the hands on their own holding an invisible shotgun and stuff, and then adding the shotgun to that in unity)
This is how I’ve always thought it was, but I’d rather confirm it with the people here since you guys know what you’re talking about.
Sorry If I’ve put up a dumb post and just wasted a thread on you guys but if you answer, i really do appreciate it :).