Hello, I am currently releasing my first game and I want to add my own local ads (may be banner at the lower part of my game screen)
The thing is if I resubmit my game to store whenever my client adds new ads every time, it is not truly a good idea. And I want to know how to upload (new ads, may be jpg files) to the server(may be cloud system) and how to automatically download whenever user opens the game and Ads got automatically updated.
Thanks for hearing me out and please give suggestions,
Regards,
Ye Gaung
I’d tell you how to implement it, but it would take me a lot of time to do so.
So instead I’m going to suggest that you either hire a programmer or ask in the scripting sub-forum or on unity answers and hope that a programmer will stumble upon it and be willing to do it for free.
You’ll probably have to wait for a long time though, so if you’re in a hurry I’d recommend hiring someone.
I am not in hurry and I am not asking whole code… I just need the best methods , techinique or may br third parties api which is the most suitable for this approach
Usually with ads you’d integrate one of the established ad network API’s. Unity has their own for video ads, Google has their own, there are 3rd party ones, etc. For including your own custom ads, for example to advertise your own products or other games, I’d do it with web requests to your own server to pick up the latest ad, or I’d consider using the RemoteSettings feature that is part of the Unity Analytics service.
https://docs.unity3d.com/Manual/UnityAnalyticsRemoteSettings.html
For example, you set a RemoteSettings string with a URL pointing to an image, and another string with a URL where if the image is clicked on it opens a browser to. (I haven’t actually done this, but it would be the first thing I would look into if I were doing this)
Thanks Joe-Censored…THanks for sharing your ideas…Actually it works 