Help only move the children transform

Hi i need a help with this script i only want to only move the Weapon Hold and not the player Transform.
Spanish: Solo necesito que me ayuden con este script quiero que solamente se mueva el WeaponHold y no el personaje. :c

using UnityEngine;
using System.Collections;

[RequireComponent (typeof (PlayerController))]
[RequireComponent (typeof (GunController))]
public class Player : LivingEntity {

    public float moveSpeed = 5;

    public Crosshairs crosshairs;
    public Transform weaponHold;

    Camera viewCamera;
    public PlayerController controller;
    public GunController gunController;

    protected override void Start () {
        health = startingHealth;
        gunController.EquipGun (0);
        base.Start ();
    }

    void Awake() {
        controller = GetComponent<PlayerController> ();
        gunController = GetComponent<GunController> ();
        viewCamera = Camera.main;
    }

    void Update () {
        // Movement input
        Vector3 moveInput = new Vector3 (Input.GetAxisRaw ("Horizontal"), 0, Input.GetAxisRaw ("Vertical"));
        Vector3 moveVelocity = moveInput.normalized * moveSpeed;
        controller.Move (moveVelocity);

        // Look input
        Ray ray = viewCamera.ScreenPointToRay (Input.mousePosition);
        Plane groundPlane = new Plane (Vector3.up, Vector3.up * gunController.GunHeight);
        float rayDistance;

        if (groundPlane.Raycast(ray,out rayDistance)) {
            Vector3 point = ray.GetPoint(rayDistance);
            Debug.DrawLine(ray.origin,point,Color.red);
            controller.LookAt(point);
            crosshairs.transform.position = point;
            crosshairs.DetectTargets(ray);
            if ((new Vector2(point.x, point.z) - new Vector2(transform.position.x, transform.position.z)).sqrMagnitude > 1) {
                gunController.Aim(point);
            }
        }

        // Weapon input
        if (Input.GetMouseButton(0)) {
            gunController.OnTriggerHold();
        }
        if (Input.GetMouseButtonUp(0)) {
            gunController.OnTriggerRelease();
        }
        if (Input.GetKeyDown (KeyCode.R)) {
            gunController.Reload();
        }

        if (transform.position.y < -10) {
            TakeDamage (health);
        }
    }


    public override void Die ()
    {
        AudioManager.instance.PlaySound ("Player Death", transform.position);
        base.Die ();
    }
    
}

Hey there, please edit your post using Code Tags for better readability.

It may also help if you describe your game and setup more. What is currently happening? What do you want to happen?

I use this scripts of this Tutorials the script is in C#

I need to only move the Weapon Hold and the Player object no rotate, obviously is for a roguelike game in 2D/3D.