Not sure what I’m doing wrong. One object has rigid body, one object has 2d collidor with a trigger. This script is attached to the object with the 2d collider with trigger:
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class KillerLogic : MonoBehaviour {
void OnTriggerEnter(Collider other)
{
Debug.Log ("hit");
}
// Update is called once per frame
void Update () {
}
}