I’m attempting to save a list of Texture2D images (it has to be Texture2D since Texture cannot be turned to a PNG and saved on disc) from a WebCamTexture:
Here’s the code I have:
tmpTexture = new TextureData();
tmpTexture.texture = new Texture2D(phoneCam.width, phoneCam.height);
imageTexture.mainTexture = tmpTexture.texture;
tmpTexture.timeStamp = Time.timeSinceLevelLoad - playTime;
Unfortunately, this doesn’t run as fast as I would have hoped. Any idea how I can optimize this?
P.S. TextureData class is made out of a float named timeStamp and a Texture2D named texture.