Help out a Beginner

Hello there!

First of all I want to apologize for my bad English and if this lands in the wrong Thread!

I just downloaded Unity and I got this idea of a game in my head and i hope that someone can give me tips and guides on how best to start. My idea may sound a bit strange on paper, so I try to formulate it as precisely as I can

The Game: A Single Player-turn-based city development RPG with auto-battle.
Ok let’s get Started. I was looking for guides but i cant find anything close enough to help me out…

What the Game should look like:
You have a Screen similar like ((homm3) in the city part where u can develop your Buildings, Forge, Research, Buy(Units) et cetera). Done with the Turn your Auto-chess fight starts. at this point i think almost everyone know how a Auto-chess fight looks like. More details are at the time not needed i think since this should be the base of the game.

Since there is no RPG Character movement a RPG Starting guide isn’t what I’m looking for.
And Auto-chess guides i watched looked like for people that already know what they do. What do u think were should i start ? There are a lot of guides out there but since i just started and have no idea what I’m doing i feel like not finding something that fits my needs. Is it even realistic trying to start of the idea i have, and if yes on what part should i Start: learn on do something turn-based, a RPG-based, is there even a guide for auto-chess for beginner? Glad for any Help !

regards Alex

If you just downloaded Unity for the first time, you should focus now on learning the Editor, the “Unity Way” of doing things, what functionality the Unity API provides for your games, and if you don’t already know it, learning C#. Put your game idea out of your mind for now, you’ll just get frustrated if you try to immediately make progress on your game before doing what I mentioned. Typically you’re right now several months away from working on making anything remotely usable.

Running tutorials (or trying to learn on your own with help from the documentation and forum threads) for things like getting a functioning UI with buttons that actually call your own code, rolling a ball around, capturing keyboard input, instantiating and destroying prefabs, creating a particle system, etc, are the things you should be focused on. Good luck, and welcome!