hello guys, i’m doing a game , and i have a problem with the scene, i have a room and have 2 player there, the 2 players have a button “Start” , when pressed use to PhotonNetwork.LoadLevel(“string”); , but the second player that use it does not see the first player that is already in the scene, but the first player sees the second …
To let others know “im ready”, you should use a Player Custom Property or you can send an RPC. I wouldn’t use that for level loading.
When you use PhotonNetwork.LoadLevel(), you should also set automaticallySyncScene to true (in all clients). Then PUN will load the same scene, if the Master Client loads a new one. Only one client should trigger the load.
Yup as tobiass said above, set PhotonNetwork.automaticallySyncScene = true; some where in lobby script.