I guess - in short… I see games as a limitless artform, the same I do music or anything. We have to work within certain technological parameters, but there are already more facets of either business that we couldn’t master in two lifetimes.
@jasonxtate66 @EternalAmbiguity
Guys… you are taking it too far beyond the scope of the discussion I started.
Note: I never asked to pick a name for me. I had a list of names in mind that I liked more or less equally and I’m curious to see the feedback and to engage with the world.
Whether or not I’m making yet another survival game with loot boxes - that absolutely should not matter for this discussion. You may always choose not to buy, but create your own masterpiece instead.
Since “facts” starting flying around left and right, can’t help but note: careful with them statements like
It has little meaning in the context you are bringing up. Define “a lot”. Support with facts. And understand that “a lot” could mean 1% of population or 50%+. Otherwise it, to my mind, is a misleading statement. Cause you could also say “A lot of people Do go to concerts”, by just looking, for example, at top 100 Rock/metal bands and how many people go to see them live annually.
Yes and no. It depends. Distribution - yes, similar, in terms of physical and digital copies. For example, we should be seeing growth of streaming gaming services (like Netflix…). Yet, to the best of my knowledge, we don’t. It might not be the time for it yet.
My point is - please try to stay on topic.
ok. on topic. name for your game company.
how about “that one kid that is suddenly trying to cash in on the loot boxes fad to get rich quick before the fad dies LLC”
don’t like it? pick one yourself. its your company.
Lionhead Studios didn’t mean anything to me when I got interested in the 4 year wait for Fable. it was just a name of a studio to attach to an upcoming game.
Whatever you name your brand will make no difference to the percieved quality of the games you make.
Great idea! Adding to the list…
Huh? How many bars hire game devs to sit there on their computers with people watching them work in Unity or Blender? Meanwhile yes, plenty of bars hire bands to go and play music, be it theirs or the Bee Gees. The act of performing music is entertainment, while the act of making a game is not. I said “playing” or “performing” music, not writing it. I play and write my own, I know a little about this ![]()
The act of them playing the music is something that people enjoy, which makes it different from games. It’s similar to a lot of games in the sense that they (cover bands) are not creating things for self-expression, but are rather following a formula someone else created. It’s acceptable for bands because people enjoy listening to music live, even if it’s not new. It’s less acceptable for games, because in the aggregate people do not enjoy watching someone UV texture models and rig characters, and they typically want semi-unique experiences.
So do people want to sit and watch an engineer mix and master a record? Or a producer create a track from scratch? Say someone who composes video game music or electronic music. You do realize that is hours of BSing around on a computer and not exactly visually stimulating. Or a band mess around for hours trying to write a song? I’m talking the final product you hear. I know a little about it too. ![]()
The OP also mentioned digital outlets for games not growing… sorry, but I guarantee Steam, GOG, XBox One arcade, PS4 store, and the Switch store are taking a sizable chunk of physical sales now for a number of reasons. This is why the hard drives on the consoles continue to grow. It isn’t just for save files.
Now, I have no more interest in talking about this so here’s your game company idea:
“Sliced Bread”.
I never said a word about the process of writing or recording music. I agree wholeheartedly that no one cares about that. This conversation is getting off track. My whole point was that lots of games, indie games especially, are cookie cutter experiences that contribute nothing more meaningful than “just another 2D platformer” or what have you. While the whole point of a creative endeavor is to express yourself, to make people think, to challenge assumptions, to do something more.
Let’s leave it at that, we’re kind of hijacking a thread.
But even 2D platformers encompass literally thousands and thousands of games… it would be more akin to a genre of game. Super Mario and and say Pixel Shinobi (an indie title) are both technically 2d platformers. Contra is a 2d platformer and is an entirely different game. So your analogy would be more akin to comparing genres. You can’t say everyone creating a 2d platformer are copying Super Mario. Even if you tried to “cover” Mega Man, it’s not gonna come out exactly like Mega Man unless you use all the artwork from Mega Man and copy the physics to a tee (even then it wouldn’t be the same - because they were using assembly language and had massive teams working around the clock), which would be pointless.
Alright, I digress.
I tend to think this is the way to go. I understand the OP wants to compare a few candidate names but really it’s like asking people what you should name your pet. It’s always going to have far more meaning to you than it does to anybody else, and there aren’t clearly defined parameters for good and bad names that aren’t subjective.
IMO, a name should represent something about yourself, something about your perspective or journey in life, like a tattoo or something like that. Other than that, it’s not going to have an incredible impact on your business unless it’s really difficult or annoying to say, or really really bland (although I’m not sure about this one, vacuous terms can sometimes be good at tickling pattern-seeking minds).
Anyway, I think Kartoshka sounds pretty good.
I hope your company takes off!! Many blessings to you and your team!
Well… apparently “Kartoshka Games” already taken (on Android Store). A bit unexpected, cause that would be the last name I’d try to check for availability :]]
Bummer, but its okay. On to the next one…
Yes, fair point.
Thanks, mate!
If you need help deciding on a company name, you’re gonna love all the other choices you have to make as a single man game dev company!