Okay, so I’ve seen this type of animation (if you can call it that) in many games before, and it occurs when the player interacts with the environment, but I’ve always been stumped on how to do them. Wolfenstien the New Order and Old Blood have various moments where the player will be executing a nazis, pulling levers and vaulting over obstacles from first person view. While in titanfall 2, wall hangs will be from a first person perspectives and pilot executions will be from 3rd person.
Anyways I digress, my questions are:
- How would I animate a entity on entity interactions, for 1st person and 3rd (Takedowns, Executions etc…).
- How would I animate an entity on Environment interaction (Ledge Hangs, Button Pushes, Obstical Vaulting) in first person?
My main source of confusion would be (in the wolfenstien takedown animation) would the arms be animated seperaly from the Nazi’s reaction to getting stabbed, or would their 2 skeletons be combined one scene, animated together then applied to both arm and nazi meshes?
(Sorry for long winded rambling)
Some examples of what I’m am talking about:
TL;DL How do I animate these?
Titanfall 2 Executions:
Wolfenstien Takedowns + Some Environment interactions: