My code keeps having problems. With the following code, an object is supposed to move up and down. I have if statements to switch the direction. The problem is that it won’t stop going up. Please help, thanks!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class pickupScript : MonoBehaviour {
private int waitTime = 0;
public int speed = 1;
private Vector3 pickupPos;
private float yPos;
private bool goingUp;
private Vector3 newSpot;
void Update () {
pickupPos = gameObject.transform.position;
Debug.Log(pickupPos);
yPos = pickupPos.y;
if (yPos == 5f) {
goingUp = false;
Debug.Log("yPos is 5");
}
if (yPos == 2f) {
goingUp = true;
Debug.Log("yPos is 1");
}
if (goingUp) {
pickupPos.y += 1 * Time.deltaTime;
gameObject.transform.position = pickupPos;
}
if (!goingUp) {
pickupPos.y -= 1 * Time.deltaTime;
gameObject.transform.position = pickupPos;
}
}
}
[code]