Hello,
I’m testing out Unity animations and I’ve appeared to get myself stuck.
I have a fox, and I made a WIP idle animation in Blender. I gave it the animation type Generic, created an animation controller, applied the animation, and it all works fine.
I created a baby fox, using the same mesh, its basically the same fox but lower to the ground (closer to the root node) with different proportions. I then went into Unity, and applied the original fox animation controller.
Here is my issue, the animation plays, but since the idle animation of the first fox is taller (the bones are higher up) the smaller fox’s bones get placed to where the first foxes bones would be according to the root node. It essentially makes the legs realllllly long.
Is this something I have done wrong in blender with applying key frames or is this a unity thing that I am messing up?
Cheers,