Hello. I am currently to to instantiate a box when the player drops it (using “PhotonNetwork.Instantiate”). Now this box, when the player drops it is given data about that box, in the form of an Enum and then distributes the value to the box. But, when the other client picks it up, the box has no values.
When user client drops box:
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When other client drops it:
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You need to use the OnSerializeView method and send and receive packet information to be updated on the box. There is a networking sub forum. I suggest you post there. RPC allows you to call the method on all clients. Not transfer data
This will update the position and rotation of an object over the network. The stream allows you to read/write data. SendNext sends packets out, and ReceiveNext reads packets in the order they are sent.