HELP PLEASE. NEW OBJECTS WITHOUT COMPONENTS

URGENTLY!
Someone help, i made 2d runner game, spawner isn’t working. I used 3 spawn variants, but new objects spawns wisout components, i need this project tomorrow . Help please

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Spawner : MonoBehaviour
{
    public GameObject[] EnemyVariants;

    private float timeBtwSpawn;
    public float startTimeBtwSpawn;
    public float decreaseTime;
    public float minTime = 0.65f;

    private void Update()
    {
        timeBtwSpawn -= Time.deltaTime;
        if (timeBtwSpawn <= 0)
        {
            int rand = Random.Range(0, EnemyVariants.Length);
            Instantiate(EnemyVariants[rand], transform.position, Quaternion.identity);
            timeBtwSpawn = startTimeBtwSpawn;
            if (startTimeBtwSpawn > minTime)
            {
                startTimeBtwSpawn -= decreaseTime;
            }
        else
        {
            timeBtwSpawn -= Time.deltaTime;
        }
        }
    }
}

did you check that the enemy variants you have have components?

yes

As long as EnemyVariants[rand] has components, then the instantiated objects should also have components. By the way, you should put your code in a code block, don’t put it in raw text in the forums.

What happens when you do

var components = EnemyVariants[rand].GetComponents<MonoBehaviour>();

Debug.Log($"Found {components.Length} components");
foreach (var component in components)
{
  Debug.Log(component.GetType().FullName);
}

nothing (

Then there is a problem with the gameobjects you’re assigning to EnemyVariants[rand] in the inspector.