Hello!
i have a follow script:
#pragma strict
var target : Transform; //the enemy’s target
var moveSpeed = 10; //move speed
var rotationSpeed = 3; //speed of turning
var myTransform : Transform; //current transform data of this enemy
function Awake()
{
myTransform = transform; //cache transform data for easy access/preformance
}
function Start()
{
target = GameObject.FindWithTag(“enemy”).transform; //target the player
}
function Update () {
target = GameObject.FindWithTag(“enemy”).transform; //target the player
//rotate to look at the player
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
//move towards the player
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
My allies are follow my enemy, but if i haven’t got another enemy, they follow me… how i can fix this problem? Help plz!