Hi,
i have a huge problem and i need your help.
I want to vertex paint a terrain i build in Blender, by using Polybrush in Unity. The terrain in Blender was a plain first, i extruded some faces, sculpted some smooth edges, nothing special. If i import this to Unity, it will work fine.
But: If i add a subdivide modifier again on my finished terrain in Blender, it will stop working in Unity. As you can see in Picture 1, this is my model imported to unity, with a shader which supports vertex paint. And in Picture 2 is the same model when i try to vertex paint the mesh.
From these pictures, can anyone tell me wtf is going on? i dont even know what to goole anymore. Any tips are much appreciated!
1 Screenshot-2020-01-01-at-15-41-44 hosted at ImgBB — ImgBB
2 Screenshot-2020-01-01-at-15-41-36 hosted at ImgBB — ImgBB