As the title said, I cannot retrieve animation data from any .lxo file with a rigged and animated character. Modo simply says “No animation data available in this model.” I can confirm this by looking into the .lxo file inside Unity’s file browser. The model is there, lights, camera, etc (even the root joint) but no animation clip…However if I export a .fbx, I can access the animation data and begin making clips from it. The problem is that Modo bakes animation keys into every frame so while the .lxo file is ~200k, the .fbx is >6MB. The files are kept in my resources folder in order to be dynamically loaded at runtime but I’m making a mobile game and if these files are embedded in the apk…that’s just not acceptable. I’ve googled and scoured the existing help forums…I onlly found one page with someone with the same problem (they used 701 and updated) [here] MODO 701 lxo import - Unity Engine - Unity Discussions
but that didn’t really help. The official docs here (https://docs.unity3d.com/Manual/HOWTO-ImportObjectModo.html) say that .lxo files are natively supported. I’m not using 10.1 or anything…good ol’ 601 so it should be supported by now, right? This has got to be a bug…
I checked Modo’s preferences and see nothing that hints to a solution also. If I could just keep Modo from baking every keyframe into the .fbx animation, I’d be golden…
Please Help