Help...Question about publishing Unity game on iPhone

I have a iPod Touch G1, and I wanna put my game on it and run, so I built my game out and compiled in xCode, everything works fine. but in the end, I pressed the icon on my iTouch screen, Unity icon appeared for a second. then the program just shut down and jumped out. it seems that the program cannot run…

then I tried to run this on my simulator in xCode, it jumps out also…

and then, I tried the official example “OcclusionCulling” , still failed…

Can anyone help…I really need some…
my iPodTouch is Generation1 with iOS 3.1.3.

thx very much!!!

You might need iOS v4.2 on your iPodTouch. Also, when you build your project in Unity, in the Player Settings make sure the architecture settings are on armv6 only (no armv7) because older iPhones and iPods such as yours only work with v6.

with the new ios 5 publishing policies, i dont think you are allowed to publish stuff for first generation devices, of course i may be wrong

You can still publish for iOS 3.1.3 and with armv6 and 7, so it SHOULD be able to work. I’m experiencing the same problem as the OP, could be a Unity 3.5 bug, can’t recall having this error before (though It’s been a while since I tested on an old iPod).