I just need to know 2 thing about the network coding!
Lets say:
i’ve already created a movement script and i want to make it multiplayer so that only 1 play will control 1 script not all of them. * i hope you get my point *
and the second thing is that:
How to sync the game
by the way, if another player comes to the server and hes tag is player…
and for each player a script is instantiated to follow the player… will it follow the right one?
You can set the networkview to observe a transform so it will send the transform over the wire.
Or you can create the onserializenetworkview method to send and recieve custom data. You then set the observed property to the script that contains the method.
not entirely sure what you mean by that but probably not. each instance will look in his own scene so you need to make sure you only affect your own objects.