Help reproducing this shader (photo)

Hi everybody,
new guy here.

I’m a 3D artist & junior Unity developer, and I’m trying to create an animated shader in Shader Graph (using Unity 2019.2.12f1) to emulate a reference I saw online.

Here is the picture:

You can also see the reference’s movement at the following link:

Scroll down almost to the button and play the video:
what I’m trying to achieve is what is shown from second 00:02 to 00:04 of the video.

I managed to create a primitive working shader but I’m not happy with the result, and I need your help to tweak it to make it more similar to the reference.

I created a two-sided, transparent, PBR shader with Metallic workflow and Alpha blended, and given it to a Plane with many subdivisions.

I have attached the nodes linked respectively to the Position, Emission and Alpha channels.

Position: I created the “waving” effect this way.


Emission: I’m using a simple black texture with a white line in the middle for the emission.

Alpha: this is the opacity channel. Everything is multiplied with the “vertical displacement” value (to make the lower point of the mesh less visible) and then also multiplied with the texture I was telling before.

Here is a picture of my actual progress, in which you can also see the properties in the Inspector and the Emission texture I am using:

I will try to post a video as soon as I can.

Can you help me? Any suggestion may help me a lot!
Thanks!

E.

Here is the video.
How would you do to make it more similar to the ref?

5197922–516800–Project_.zip (3.56 MB)

just random comments:

  • original looks like its reflecting light based on the line surface angle
  • might want to upload video to youtube/vimeo for easy viewing