[Help] Resource.Load

void Start() {
        characterRenderer = GameObject.FindGameObjectWithTag("Character").GetComponent<SpriteRenderer>();
        characterRenderer.sprite = Resources.Load ("/Character/00000_0", typeof(Sprite)) as Sprite;
    }

Hello there! I need some help!

I just want to make a GameObject tagged “Character” change your sprite. But it seems that is not working. Everytime i put on play mode, the sprite changes to the “None”. If someone have the anwser to it, please respond.

Observation: The Folder Character is in the Resources Folder.

Try without the first /, so: Resources.Load("Character/