void Start() {
characterRenderer = GameObject.FindGameObjectWithTag("Character").GetComponent<SpriteRenderer>();
characterRenderer.sprite = Resources.Load ("/Character/00000_0", typeof(Sprite)) as Sprite;
}
Hello there! I need some help!
I just want to make a GameObject tagged “Character” change your sprite. But it seems that is not working. Everytime i put on play mode, the sprite changes to the “None”. If someone have the anwser to it, please respond.
Observation: The Folder Character is in the Resources Folder.