Help setting a different texture for duplicates of my models in unity?

Hi all,

I have created a model that has different texture variations. When I put them into unity and create duplicates, they all seem to share the same texture. Even if I select one individually from the scene view and switch it’s textures, all the object’s texture’s change with it.

Does anyone know how to solve this or is unity meant to work like this?

Does it mean I have to create a replica of my model each time I want to assign a different texture to that model?

Yes, it’s supposed to work that way. You can’t put textures on objects directly, you put materials on objects, and materials have textures. So to have two objects with different textures requires two different materials.

–Eric

Thanks for the prompt response. So going by that logic, I have to create a new material for my model’s duplicate if I want to set it to have a different texture?

Yep.

–Eric