Hello! I was wondering if anyone has experience using the Isometric Tilemap in a 2D project?
I’m following some guides but not able to see the grid in my project. I tried setting the custom sorting axis to the ones defined in the article here: Unity - Manual: Creating an Isometric Tilemap but nothing is showing up sadly. Finding videos on the topic seem scarce on youtube as well.
I assumed I need to use the swapped Z and Y isometric tilemap since it’s 2D and that seems consistent with my project. I’m trying to use it bc I have a map in my game where i’d like to snap locations to an isometric grid, so this seems like a good solution?
for now, i’m just using an overlay of some graph paper which is kinda sloppy (and doesnt get snapping)