Hi all, look at my problem is when you shoot. I want to shoot the mouse position, now my script when the missile is shot from the front. If you are spinning you can never shoot farther from the center of the screen in the direction you turn.
But yes, in all seriousness. I can’t look at your project as I am at work, but what you could do is make the missile fly in a straight line, and have the player look in the direction that the point your screentoworld raycast is giving. I can’t give example code, but try “lookat()” or do some vector math and rotate the character on only the one axis required to look at the raycast point.