I have this simple shader
Shader "LDetailColor" {
Properties {
_Color ("Main Color", Color) = (1,1,1,0.5)
_Shininess ("Shininess", Range (0.01, 1)) = 0.7
_SpecColor ("Spec Color", Color) = (1,1,1,1)
_Emission ("Emmisive Color", Color) = (0,0,0,0)
}
Category {
ZWrite On
SubShader {
Pass {
Material {
Diffuse [_Color]
Ambient [_Color]
Shininess [_Shininess]
Specular [_SpecColor]
Emission [_Emission]
}
Lighting On
}
}
}
}
In windows it appears “flat” without white reflections. What’s wrong with it?