Help! Snapping and Applying Texture

Hello Guys,

I got asset from a friend to get started and I have created a stage. I have used vertex snapping by holding ‘V’ but when I have tested my stage in play mode there is continues blue line between object snapping. I have tried many different time when I snap one of them is not snap perfectly (sometime wall, floor, roof and etc…) I don’t know the reason. That line only coming in play mode. I am also uploading a screenshot of it.

  1. When I applied textures to the objects in my scene, I just selected the door frame 1/4 component of my complete door from the project menu and applied texture to it. The texture also got applied to outer door shell and rest of the objects within my prefab. It saved a lot of my time rather then apply to each individual but in case if I have different texture for each of it’s component and then what steps I have to follow.

I have collected basic and appropriate information before starting a test project, all question’s answer are searched through search engine before asking. Your time and suggestions will be much appreciated.


Looks like a precision issue, where the vertices aren’t being drawn as perfectly aligneed. The best way to fix it is to weld the vertices together where they meet, so the renderer will know it’s a solid object, or you’ll get slight gaps and you’ll be able to see the blue bagkground through the gaps {the blue line you are seeing).

If you are using modular components and can’t weld them, make sure the floor of the passageway is wider than the corridor, or you’ll be rendering empty space where the gap is. Although from the looks of it, you are using a wall and a floor that are made for each other, so not modular in that sense. Is there any specific reason they aren’t welded?

If you can’t change the models at all, then you can cheat and change the background to black, but that’s not really fixing the issue, just hiding it.