Unity: 2019.2.2f1
Windows Build Support
UWP Build Support
Android Build Support
Cinemachine
I’ve been working on getting a UWP build ready for xbox, went through and setup our controls so they work with both keyboard and controller. It’s a simple game that runs without any issues until I go into Build and Switch Platform from Standalone to UWP. Now once I do that I get 3 errors that prevent me from playing or building:
E:\Game Dev\Program Files\Unity Installs\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\BaseInput.cs(19,24): error CS0433: The type ‘IMECompositionMode’ exists in both ‘UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
E:\Game Dev\Program Files\Unity Installs\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\PointerInputModule.cs(70,61): error CS0433: The type ‘Touch’ exists in both ‘UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
E:\Game Dev\Program Files\Unity Installs\2019.2.2f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\BaseInput.cs(104,24): error CS0433: The type ‘Touch’ exists in both ‘UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ and ‘UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
I’ve been googling all night and haven’t been able to find anyone having the same issue and I haven’t imported any new packages. This is using the standard Input Manager with Unity. It’s absolutely fine when it’s building for Standalone! I need to have this build ready and working very soon so any help would be appreciated.