Help : Standard Assets (Mobile) Skybox is just black

I am trying to use the Mobile Skybox that comes with Unity (Pro in this instance). It is simply called skybox and uses the Mobile/Vertex Colored shader.

I have done everything right (Ii’ve used them in other projects) including setting the Skybox flag on the (only) camera and setting the Skybox property of the Render settings. However it always just shows as Solid Black in the editor and also Solid Black when compiled to device.

Nothing I do seems to make a difference. Setting the camera to Solid Color works fine.

@steddyman Did you ever resolve this? I’m having the same issue. When I use a skybox from standard assets (also pro version) it looks like crap on mobile.

Cheers.

No mate, I never did. Just couldn’t get it to work with my project.

I ended up just creating a plane and placing it behind the scene.

I may be wrong, but I think it’s supposed to be used on a huge cube that has the normals flipped. I just haven’t had time to try it yet.

Ok, I got it working. First, set the unity skybox material to none in the render settings. Then, in the Standard Assets (Mobile)->Prefabs folder there is a prefab called skybox with the material and texture applied to a cube. Drop that in your scene and change the shader to vertex unlit. Then it should show up.

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That prefab worked for me too. I used “Mobile / Unlit (Supports Lightmap)” for the shader.

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