Help| Syncing Locomotion System

hey
how can i include the Locomotion System over the network?
i wnat to make that player will be able to see the player animation and moving over network by “Locomotion System”.

UP.

The locomotion system works fine in a network setting, it blends the animations based on transform movement over time. If you sync an object’s transform (like for instance, with NetworkRigidbody or NetworkInterpolatedTransform), the locomotion will work fine.

and what about the animations?

do you have a link for download the Locomotion System for the soldier bootcamp please :)?

For animations other than the locomotion, you should bundle the animation events with the events they are relevant to, rather than sending more messages than is necessary. For example, if you send an “attack” RPC, have the attack rpc function tell the object to play the attack animation.

do you have any example for that, cause i need a “push” to know how to send the message of the anim…
i want the player will see what i see (the player legs moves really smoothlly(like the soldier in bootcamp project)).