Hi, I’m new to the forums and I’m eager to learn with unity. We have a group project at school and we were bouncing around the idea of a puzzle game, where the player would switch between parallel worlds and use their enviroment (similar in some aspects but with certain characteristics unique only to a particular world) in order to advance. A bottomless pit in one world could be a peaceful lake in the other, allowing the player to swim safely across. Their position should remain the same on the two worlds, and I was just wondering the best way to get around that
Cheers