Hi,
We have found that a 2048x2048 multiple Sprite(2D and UI) saved as PVRTC 4bits just cost 2MB in build size, while 18MB in the runtime MemoryProfiler. And also a 4096x4096 Sprite saved as RGBA 16bit cost 32MB in build size while 64MB in MemoryProfiler.
Is it a normal phenomenon or being used in a wrong way?