Hey there forum,
Firstly, what I mean by a “help the flow of water” game is one of those games where you have a grid of pipes, and the water is overflowing, and you have to align the pipes correctly so the water can cross the grid without spilling (sort of like THIS, except you rotate the pipes are already there and you rotate them, rather than placing them.)
What I’m asking for is, are there any C# tutorials specifically on how to build a game like this? Or akin to this? And, if not, can you give me tips on specific mechanics? Like how to get the camera to display a 2-D view like this, or create an object that rotates? Or smart water that flows from pipe to pipe? Any links, personal knowledge, or whatever is greatly appreciated. If you need any more information, just ask.
Thanks,
Anselm.
Can anyone give me help with this? I’m just starting with Unity and could really use it
look at “fluvio” in the asset store.
Welcome to the forum.
Just a quick tip - you’re being ignored because you’ve basically asked “Can someone give me a tutorial or script that does this entire game concept”. You’ll get better responses if you do some tutorials to get your feet wet, read through the Script Reference, take a stab at it yourself, and then post questions about specific issues in here.
Yeah Kelso, after posting this I realized I phrased my question horribly wrong, I wasn’t asking for a tutorial that does the game for me, I was asking for tips on where to start with stuff (2D camera tutorials, getting sprites to work in game, rotation, etc.)
I am trying to make it this kind of game myself. I’ll try to be specific: is there a way to mask the new Unity tilemap system so the masks are the pipes and the “water” object shows inside the masks? None of the three kinds of masks seem to do much for any sprite children inside the tilemap. And are colliders and particle effects the right general direction to go in terms of water flow itself, or is there a more specialized kind of physics used for this kind of game?