if (Input.GetKeyDown(KeyCode.Space) && isFalling == false)
(
rigidbody.velocity.y = jumpHeight;
isFalling = true;
)
)
functionOnCollisionStay ()
{
isFalling = false;
}
if (Input.GetKeyDown(KeyCode.Space) && isFalling == false)
(
rigidbody.velocity.y = jumpHeight;
isFalling = true;
)
)
functionOnCollisionStay ()
{
isFalling = false;
}
I think you are using parantheses where you should be using brackets, and then have an additional paren beyond that.
Try:
if (...)
{
rigidbody...
isFalling...
}