Hi, I need help!
My mesh generated to point click on terrain for quad follow to next point click
My code generated UV on mesh
uvs=newVector2[newMesh.vertices.Length];
for(inti=0;i<uvs.Length;i++)
{
if(i%2==0)
{
uvs=newVector2(0f,(newMesh.vertices.x+newMesh.vertices_.z)/2*(UV0.1f));
}
else
{
uvs=newVector2(1f,(newMesh.vertices.x+newMesh.vertices.z)/2(UV0.1f));
}
}*
problem see to screenshot_
