I still have some doubts, do I need to go with the Unity terrain system or use mesh generated using some 3d party apps like Blender or so?
I’m working on a mobile app with an open 3D world and 3d person-view camera. Most of the objects around are lowpoly meshes. I’m using Unity 2022.2 with URP 13.x, but most of the articles i’ve been red concerning performance were from 2016-19 years. So, i’m thinking that things might be changed since those times, and the performance is now acceptable for low-performance devices. So, i still can’t decide the side :).
My terrain - max 3 layers and all of them are just color materials (SimpleLit). I’m not planning to plant some grass or trees using a terrain system, only a manual setup. Another thing, i need my terrain to look like low-poly one, or close to it. Not sure it is possible with a built-in terrain system.
Or i’m mistaking here?
It is nice to hear your thoughts.
Check the attached image as a reference. (Image was taken from one of the internet resources)