Help to read Json on Android! Unity Android Game

Why my game reads well the Json (where I have the LocalizedText) in iOS, Windows, Mac … but in android does not work?
I use Unity’s Localization Manager official tutorial :
1

void Awake () {
		
        if(instance == null)
        {
            instance = this;
        }
        else if(instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);

        LoadLocalizedText("localizedText_de.json");

	}
	
	public void LoadLocalizedText(string fileName)
    {
        localizedText = new Dictionary<string, string>();
        string filePath = Path.Combine(Application.streamingAssetsPath, fileName);
        if (File.Exists(filePath))
        {
            string dataJson = File.ReadAllText(filePath);
            LocalizationData loadedData = JsonUtility.FromJson<LocalizationData>(dataJson);
            for (int i = 0; i < loadedData.items.Length; i++)
            {
                localizedText.Add(loadedData.items_.key, loadedData.items*.value);*_

}
//Debug.Log(“Localization data loaded : " + localizedText.Count + " items loaded.”);
}
else
{
Debug.LogError(“File not found !”);
}

isReady = true;
}

public string GetLocalizedValue(string key)
{
string result = missingTextString;
if (localizedText.ContainsKey(key))
{
result = localizedText[key];
}
return result;
}
Please help !

I usually use LitJason myself and it works fine on android. I [132082-litjson.zip|132082] the scripts here for you to download. Import the scripts to your project and use this example to read json data from string.

    private void stringToJson(string data)
    {
        JsonData jsonvale = JsonMapper.ToObject(data);
        string whateverString = jsonvale["whateverString"].ToString();
        int whateverInteger = int.Parse(jsonvale["whateverInteger"].ToString());
    }