# \[Help\] Tracking objects

**URL:** https://discussions.unity.com/t/help-tracking-objects/654311
**Category:** Scripting
**Tags:** Scripting
**Created:** [February 4, 2017, 11:40am UTC](https://discussions.unity.com/t/help-tracking-objects/654311 "2017-02-04T11:40:13Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![UDN\_5319032a-6aca-4e6f-ae5a-daaf4a225eda](https://avatars.discourse-cdn.com/v4/letter/u/8c91f0/32.png) [@UDN\_5319032a-6aca-4e6f-ae5a-daaf4a225eda](https://discussions.unity.com/u/UDN_5319032a-6aca-4e6f-ae5a-daaf4a225eda)
#### Post date: [February 4, 2017, 11:40am UTC](https://discussions.unity.com/t/help-tracking-objects/654311/1 "2017-02-04T11:40:13Z")

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I am building a balloon popper type game where you pierce a balloon and two more smaller balloons appear in it’s place. I cannot figure out how to keep track of these balloons so that when total balloons reach zero a new level is loaded. Please help.

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### Author: ![BubyMB](https://avatars.discourse-cdn.com/v4/letter/b/f08c70/32.png) [@BubyMB](https://discussions.unity.com/u/BubyMB)
#### Post date: [February 4, 2017, 11:51am UTC](https://discussions.unity.com/t/help-tracking-objects/654311/2 "2017-02-04T11:51:37Z")

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have a list of gameobjects, whenever you instantiate the two smaller ballons, add it to the list. When the list count is 0, finish the round
