Hello, I’m new to Unity and am trying to get a feel for things. Everything so far seems straight forward enough, but I’m running into some trouble when I try to import a model I made in 3ds Max into Unity. The model itself imports fine, but the parent/child relationships seem to be cut off at the second node. I’d like to have full control over the various children so that I can transform them programatically, but as it is I can only go one level deep. I only have basic knowledge of 3ds Max so I’m unsure if the issue is in how the hierarchy is set up in Max, or if it’s how Unity has chosen to import my model. Any advice on my situation would be much appreciated.
What format are you exporting? I export FBX and my bone structures are sometimes 20 or more children deep.
I’ve tried both .FBX and .MAX formats. I’m not using bones straight, but instead am linking the models together in a hierarchy.
I just did a quick test, made 10 boxes, used “select and link” so they were parented to each other (nested) and imported into Unity.
They show up nested in the hierarchy like they are supposed to.
How are you parenting them?
reissgrant is right it should work, use link in max like that pic…or group them, and export to fbx or max it should work
Make sure your using the latest version of the FBX exporter - update yours at it should resolve it.
Thanks guys. I’ll give it another go when I get some free time. It could very well be that I don’t have the updated exporter.