Hello Guys,
I have been playing around with sound and tearing my hair out - there’s not much left :p. At the moment I am playing around with 2D and UI projects in Unity 4.6.
Anyway, I found a number of free SFX (and other music samples) that I liked and wanted to use in my project and ran into a problem with them. It didn’t matter if I tried Importing them into my project the proper way or dropping them into the Assets/Sounds folder I created they didn’t work, of course, if I clicked on the soundwave pattern they worked just fine. And it also didn’t matter if I created an AudioSource on the gameboard or through code none of these music samples worked. That was until on a whim I unticked the “3D sound” option and clicked the “Apply” button. And I would like to know why I had to do this? And why this wasn’t made clearer by the documentation - it would’ve solved hours knowing that if you want to use sounds in a 2d environment the default 3d option should be turned off.
I would also like to know if I would run into problem using 2D sounds in a 3D environment and should leave the default 3D option on?
Sorry for the rant, but, an explanation would be really appreciated.
Thankyou and Rgards,
Vaughan.