-
ApplicationName=‘“D:\IDE’s\Unity\Editor\Data\MonoBleedingEdge\bin\mono.exe”’,
CommandLine=‘“D:\IDE’s\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\mcs.exe”
@Temp/UnityTempFile-5cb19f5282146c740a0b6c56c7d66a2f’,
CurrentDirectory=‘D:/IDE’s/Unity/Projetos/New Unity Project/Assets/…’ UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts
(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) -
Object reference not set to an instance of an
object UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:
TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
@MeckWill I was getting this error when I created a new class that was declaring an array of a type that I hadn’t yet put the Serializable attribute on. Adding that attribute fixed things for me, but ymmv, of course.