using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement; [ERROR MESSAGE APPEARS HERE]
namespace UnityTest
{
[Serializable]
public class ResultDTO
{
public MessageType messageType;
public int levelCount;
public int loadedLevel;
public string loadedLevelName;
public string testName;
public float testTimeout;
public ITestResult testResult;
private ResultDTO(MessageType messageType)
{
this.messageType = messageType;
levelCount = UnityEngine.SceneManagement.SceneManager.sceneCount;
loadedLevel = UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex;
loadedLevelName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;