Help Us Choose the Next Feature for Easier Integration and Quicker Prototyping

Hello UGS developers!

We’ve received feedback that our services have a steep learning curve. A wide range of services and tools were offered, but there was a lack of detailed instructions on how to implement in-game features such as battle passes or other use cases using our services.

To address this, we are exploring the concept of feature kit - opinionated, ready-to-use features that can be added to your project within a few minutes for quick prototyping.

We have several features in mind and would like you to take a minute of your time to let us know what use cases you would like to see included in the feature kits. Please let us know using this form.

Thank you!

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The use case sample scenes are very good. In the virtual shop sample, the IAP is still “Coming soon” and I needed to understand this better. I would have liked it better explained.

The Battle Pass sample scene is also very good but I had to translate it into C#

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I find the c# module implementation and deployment pretty complicated. What I do not understand is why there is no straight forward simple end-to-end examples. As it is now, at least what I found, is that there is a requirement to jump between different pages to understand and deploy. Also, why not produce simple video tutorials.

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