I am dragging a rigidbody around the screen with the mouse, which has another rigidbody attached via a fixed joint. However, the joint acts like a spring joint instead of a fixed joint. I have played around with the time/physics settings of the game, as well as the mass of the objects. It is important for me to use joints instead of parenting as the objects need to be pulled apart by force. (It’s a puzzle game)
thanks for any help