Help Using Vuforia AR Camera as Trigger in Unity

Hi all,

I wish to trigger events when an operator moves their device camera within proximity of a augment reality object. In other words I can’t get ARcamera import from Vuforia to trigger colliders on Unity.
I have attached empty game object, rigid body, sphere collider and script (below) to object and tagged AR Camera as Player. (I have also tried all other combinations of attaching colliders to AR camera, etc) with no luck. Any help greatly appreciated! Thank you. tim

PS script running fine on Unity just the Debug.Log event not appearing on Console.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ARCameraProximity : MonoBehaviour
{
public void OnTriggerEnter(Collider other)
{
if (other.tag == “Player”)
{
Debug.Log (“Entered”);
}
}
public void OnTriggerExit(Collider other)
{
if (other.tag == “Player”)
{
Debug.Log (“Exited”);
}
}
}

Hello… were you able to solve this??? I am struggling with the same step. It would really help me out of if you could sahre the solution.

I’ve posted this same problem on SO, if you have a solution please let me know. Thanks in advance.

Same here, is struggling to find a solution to this. I am having to using Adobe Aero to achieve this but it is not ideal.

Any of you guys had some success. I have the same problem here.

Have you ever foundthesolution?