Greetings!
I have a project which requires downloading and instantiating prefabs from AWS after build. The prefabs include timeline and alembic files. In Editor mode, I am using Resources.Load to instantiate the downloaded prefabs. However after build, the Resources folder is already packed and no prefabs included. It’s said the GameObject I am trying to instantiate is null.
I am stuck in these two ways. If I put the downloaded prefabs in StreamingAssets folder, how can I instantiate prefabs? If I continue to use Resources.Load after build, how can I access the Resources folder and put the downloaded files into it?
Does anyone know any possible solutions or have better ideas to deal with this function? Thanks a lot!