Did you build the addressables?
What are you using to start the audio clip playing, do you use a different script to do that?
Is there any errors in the log?
Sir, this didnt work. This is The button*
But i have a temporary solution through bolt.
I have two flags in main menu, for example the english flag i put a flow machine
Under Button “9” i want sound files to change i have two Game objects with audio source
On the Button “9”
i have these set
It works on phone but in Logcat i get repetive yellow errors.
Remember when first time i used Localization text it work in editor then it didnt work in phone, you helped me with the Build Default thingy and then it worked magically on phone.
This is almost same scenario it works in editor but not on phone, but with Bolt solution that works but still not good on the long run.
That happens when i use Bolt solution with the Visual script on the Flag, And on the button i used 2 Disabled gameobject audio source as childs inactived once you click the flag Eng or Swe you get the right Game object Audio source activated.
Instead of 2 Buttons 2 with two Localized Audio Clip i did 4 Buttons that Gets actived depending on wich flag you select.
Only problem is, Users get pre-active Locale depending on their Default Language, So if they dont click the Flag they get this problem at that page
I get 12 Buttons overlapping Reward button, when it really should be 10.
I have Locale automatically at start of app choose language to phones default language.
Do you know what i should put on Bolt Visual script so it can automically choose wich buttons objects should be active?
I like your Solution but i already Promised the little users i have on my latest update +Standard Language Detection
I did this on both flags, when doing this without the button option it doesnt change Sound files in app in the editor you could say it doesnt in-activate and activates the selected Game objects.
But with Button option included it works at its intended.
I wish to use the Localized Audio Clip so i dont need duplicate Sound files and use flow machine on the Flag like this.
But as a temporary solution it’s good, i havent gotten to the point were I need more different types of audio.
I do wish a Video Tutorial Step-step on how to succesfully get the Localized Audio clip working.
Ty for your time Karl Jones, it is nice getting your expertize.