(HELP) Why is animation taking up so much performance in build game?

I have a pretty simple 2D game and it uses an animator controller for the player.
This is what the profile looks like when standing completely still at spawn in the editor:

And this is what the profile looks like when standing completely still at spawn in the build:


Can somebody please explain why this happens and how I can avoid this?
Thanks in advance

Is that just from one animator or are you using a whole lot?