I am fairly new to the environment creation side of unity. I have this interesting lighting issue that depends on the angle and position of the camera. Moving 1 inch can make it appear or disappear.
It is reduced with a rebake and further reduced with reflection probes.
I am using probuilder for the geometry currently. Could this be a UV problem? The angles and positions are mostly deterministic as far as I can tell. I have included 3 images, two of which the angle and position generate the artifact, one of those has reflection probes on. The 3rd image has no artifacts.


