Help with 2D Platforms

Hey Everyone, so we’re nearly done our 2D Platformer based on our NES game, but I’m running into a slight issue I could use some advice in. Our current character jumps on platforms nicely BUT even when using a box or edge collider, he tends to …slide off of the collider edges, I don’t want him to do this ( EXAMPLE )

Our Box / Edge collider settings :

I’m kinda lost for why he would be sliding off the edges rather then just always stay on with the box collider and then fully fall off / not slip.

Any help with this matter or anything I could show that would make it more useful for feedback ?

Thanks!

It looks like your box collider isn’t doing any physical colliding, and the circle is handling all the physical contact. Is the box collider a trigger? Usually that’s intentional so that your character will slide over slight bumps and seams in the terrain.