Hi guys,
I’m new to unity but I’d like to learn it. So, I wanted to create a sci fi door with some lights on it(different colors on the same texture) but the thing is I cannot have the material do any glow in the game. Is there a way to have different glow colors in the same material based on a texture I provide?
I looked thru others posts and I’m not interested in a screen glow/camera effect.
You can use an emissive shader to sample the glow texture and add it to the end result, which will give the item some colour even if there’s no light on it, but if you’re after an actual glow ‘halo’ round them then you’d have to have a screen/camera shader as it’s actually rendering outside of the material it
Thx Molt for the reply, but that doesn’t help me very much.
After searching all over the internet for a solution, I ended up downloading UDK and in a matter of seconds I have made a shader based on a tutorial and the results were AWESOME - Check the image below!
I’m not interested in replies that tells me if I can do it in UDK why not stick to it. I’m interested in a solution for this problem in unity3d.
I’m not a tech guy or anything but I believe that unity being newer is having that functionality too, and I’m looking for what boxes to be thicked to enable it.
This problem greatly hinders development of my game and I found that is hard to continue learning unity until I figure it out, so ANY help would greatly be appreciated.
My guess is that it isn’t a glow shader. Have a look at JMO’s ‘Free MatCap Shaders’ in the asset store. The only functionalty that is missing is a blend value that handles the intensity of the effect.
So if you want it to be same as udk’s, then you do the same in unity shader. Which seems as;
o.Emission = o.Albedo * some white texture;
But before doing that, you want to check the self-illumination shaders which unity already provides.
But before even doing that, you must learn how to write shaders.
Thank you guys for the replies!
I don’t want to learn how to write shaders, I’m an artist, I do art. Seems I need to find myself a programmer who already knows this kind of stuff. For those that have some knowledge of node based shaders, check the shader forge in unity store!
All internet has the idea that unity is THAT package that can do a game with little or no coding required, well after spending a week in this engine I’m sorry but this is not true. I will still work in unity because it’s growing market but I will focus my energy to learn UDK as it seems to be the most professional engine on the market right now.